GDF Level Design Contest #2 - No Left or Right- Compilation
The levels are made to be beaten without pressing left or right on the control pad. Some levels allow you to gain p speed at the beginning before you cannot press right anymore.
A few notes:
While you are on the ground you lose momentum. If you jump into the air you don't lose momentum. That's why you will see me jumping around a lot to keep speed.
In Kaizoman's and Rezephos' levels if you messed up it reset the room you were in. So I just skipped to the attempts that made it through the room.
In Rezephos' room 1 you must press left to enter the pipe.
Some levels have multiple exits: Kaizoman's(4) and Sockfolder's(2).
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