Gears of War (2006) - Part 1

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EVERYTHING EPIC
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DETAILS
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Streamed in June 2024.
Played on PC / Xenia with a PlayStation 4 controller.
Casual difficulty.
FYI: There are weird audio issues due to the emulator/compatibility.

TIMESTAMPS
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00:00
01:05 Settings
02:20 Intro
03:10 Opening cinematics
05:07 Looking up audio bug(s)
Act 1 - Ashes
06:55 Mission - 14 Years after E-Day / Gameplay begins
07:47 Training Course selected
18:10 Cinematic
18:40 Mission - Trial by Fire
39:19 Fish in a Barrel
46:02 Fork in the Road
51:02 Knock Knock
58:38 Hammer
1:13:05 Wrath
1:24:11 Long cinematic
1:30:15 China Shop
Act 2 - Nightfall
1:38:18 Tick Tick Boom
1:45:41 Grist
1:58:58 Outpost
1:59:48 Lethal Dusk
2:26:30 Dark Labyrinth
2:29:12 Powder Keg
2:34:36 Burnt Rubber
2:39:03 Last Stand
2:46:23 Act 2 ending cinematic
2:48:23 Outro

ABOUT THE GAME
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Gears of War is a 2006 third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It is the first installment of the Gears of War series, and was initially released as an exclusive title for the Xbox 360 in November 2006. A Microsoft Windows version, developed in conjunction with People Can Fly, was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera.

Gears of War is a third-person shooter that places emphasis on using cover to avoid taking damage while moving towards enemy forces. The game uses a number of weapons, but predominately featured is the Lancer Assault Rifle, which has a mounted chainsaw bayonet that can deal melee damage at close range. Playable characters can carry two primary weapons, grenades, and a smaller, secondary weapon such as the Snub Pistol. Weapons are reloaded with a tap of the RB button, and a second tap within a given time (active reload) rewards the player with a damage bonus. However, failing to perform the "Active Reload" correctly will cause the gun to become momentarily jammed while the player's character fixes it. When the player takes damage, the "Crimson Omen", a red cog representing the player's health gauge, will fade into the screen, becoming more defined with larger amounts of damage. The player or bots can seek cover to recover their health, but if they take too much damage, they will become incapacitated. Once this occurs, a skull will fill the center void of the omen. The player or bots can then be revived by a teammate, executed by an enemy, or remain incapacitated until they "bleed out", dying from blood loss.

Wikipedia page: https://en.wikipedia.org/wiki/Gears_of_War_(video_game)