Gears of War 3 - Full Game (No Commentary)
A full no commentary playthrough of Gears of War 3
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00:00:00 Previously in Gears...
00:02:29 Act I: Prologue - Troubled Past
00:06:12 Act I: Chapter 1 - Anchored
00:24:51 Act I: Chapter 2 - Abandon Ship
00:44:05 Act I: Chapter 3 - Homecoming
01:06:30 Act I: Chapter 4 - Helping Hand
01:22:25 Act I: Chapter 5 - MVP
01:33:53 Act I: Chapter 6 - Hanging by a Thread
01:57:54 Act II: Chapter 1 - Shipwreck
02:16:25 Act II: Chapter 2 - House of Sand
02:27:02 Act II: Chapter 3 - Forced Entry
02:37:29 Act II: Chapter 4 - Trench Run
02:53:55 Act II: Chapter 5 - Hijack
03:02:54 Act II: Chapter 6 - Airborne
03:12:01 Act II: Chapter 7 - Touchdown
03:15:10 Act III: Chapter 1 - Unbreakable
03:28:43 Act III: Chapter 2 - Rescue
03:42:22 Act III: Chapter 3 - Breakneck Run
03:49:56 Act III: Chapter 4 - Ghost Town
04:03:40 Act III: Chapter 5 - Brothers to the End
04:19:55 Act IV: Chapter 1 - Ashes to Ashes
04:37:08 Act IV: Chapter 2 - Crater
04:51:48 Act IV: Chapter 3 - Hang 'em High
05:04:08 Act IV: Chapter 4 - Batten Down the Hatches
05:10:38 Act IV: Chapter 5 - Bon Voyage
05:42:32 Act IV: Chapter 6 - Watery Grave
05:56:39 Act V: Chapter 1 - Home Away from Home
06:18:48 Act V: Chapter 2 - Blackout
06:37:01 Act V: Chapter 3 - Shattered Paradise
06:58:26 Act V: Chapter 4 - Threshold
07:05:55 Act V: Chapter 5 - Ascension
07:31:55 Act V: Chapter 6: Reckoning
07:49:17 Credits
Game: Gears of War 3
Release Date: September 20, 2011
Developer: Epic Games
Gears of War 3 is a third-person shooter video game developed by Epic Games and published by Microsoft Studios for the Xbox 360. It is the third instalment of the Gears of War series. Originally due for release on April 8, 2011, the game was delayed and eventually released on September 20, 2011. The story was written by science fiction author Karen Traviss.
Like its predecessors, Gears of War 3 received widespread critical acclaim from critics. Critics praised its story, voice acting, visuals, and music, but criticized its lack of innovation. Gears of War 3 sold over 3 million copies and was the second best-selling game in the U.S.
A sequel, not developed by Epic Games titled Gears of War 4, was announced in June 2015 and was released on October 11, 2016.
Like its predecessors, Gears of War 3 is a third-person shooter that emphasizes the use of cover and squad tactics in order to survive combat situations. The player's character can carry four weapons: one pistol, one set of grenades, and two primary weapons. Firearms can be swapped with other weapons dropped by fallen foes or at stockpiles throughout the game, along with ammunition. When the player reloads a weapons ammunition, they have an opportunity for an "active reload", shown by a small cursor moving over a line with a marked section on the player's heads-up display (HUD). If the player hits a control button when the cursor is in the marked section, they will reload faster with the resulting reload being slightly more powerful than normal bullets, causing more damage to opponents as well as allowing for more "knockback" meaning that enemies running directly at you will be slowed on shot. If they press the button outside this section, this temporarily jams the weapon, leaving the player vulnerable and taking longer to reload. Alternatively, the player can opt to not try for the active reload, reloading the weapon at normal speed, but with no added damage.
A replica of the Digger Launcher at Epic Games' headquarters
When in combat, the player can take some damage from enemy fire, filling a blood-colored "crimson omen" on the HUD as a measure of the player's health, unlike the traditional health bar in other shooters. By staying out of the line of fire, this will dissipate over time, but by taking too much damage, the player will become downed or killed, and must be "revived" by an ally within a short "bleed-out" period, or else the player will die, unless playing the game on Insane difficulty in which case a player will die immediately after taking too much damage without the bleed-out. The player can also be killed during the bleed-out by the use of the game's signature execution moves by the enemy. Some types of damage, such as explosives or head shots, can kill the player immediately without the bleed-out period. Similarly, the player can also cause enemies to fall into bleed-out in the same manner. The player and their allies and enemies can use nearly any structure as cover, firing blind from behind it or leaning out to take aimed shots while usually exposing their head more. Players can quickly switch between nearby covering walls or jump over lower cover to rush forward. Within Gears of War 3, some cover can be destroyed after taking some amount of damage, which can be used to a tactical advantage to draw out enemies from cover.