Mirror's Edge Catalyst - Full Game (No Commentary)

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A full no commentary playthrough of Mirror's Edge Catalyst
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00:00:00 Prologue
00:03:22 Release
00:21:40 Reunion
00:24:58 Old Friends
00:32:43 Be Like Water
00:37:30 Follow the Red
00:43:04 Back in the Game
01:04:26 Mischief Maker
01:10:41 Savant Extraordinaire
01:29:25 Gridnode Run
01:49:24 Benefactor
02:16:24 Messenger Girl
02:33:00 Break and Entry
02:39:25 Drone Works
02:47:28 Fly Trap
03:03:14 Sanctuary
03:17:24 Encroachment
03:25:13 Vive La Resistance
03:46:28 The Metagrid
03:51:43 Caught in the Web
03:58:30 Payback
04:07:58 Gridnode: Downtown
04:16:31 An Ear to the Ground
04:25:35 Gridnode: Rezoning
04:35:55 Top of the World
04:47:11 Prisoner X
05:20:52 Thy Kingdom Come
05:51:27 Gridnode: The View
06:04:01 Finger on the Pulse
06:08:38 Family Matters
06:46:29 Complete Coverage
06:58:52 Exit Strategy
07:06:43 Tickets Please
07:17:27 The Shard
07:48:23 Credits
08:18:40 Epilogue

Game: Mirror's Edge Catalyst
Release Date: June 7, 2016
Developer: DICE

Mirror's Edge Catalyst is a first-person action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for Microsoft Windows, PlayStation 4 and Xbox One in June 2016. It is a reboot of the 2008 game that focuses on protagonist Faith Connors.

Mirror's Edge Catalyst is a first-person action-adventure game in which the player takes control of Faith Connors as she progresses through a futuristic city named Glass. Similar to the original Mirror's Edge, players traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies. Players can also make use of environmental objects such as zip-lines and ledges, and equipment; this includes a MAG (Manifold Attachment Gear) Rope and a Disruptor to travel across buildings, disable certain systems (such as large fans or security cameras) and aid Faith during combat. When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red. These act as guides to lead players towards their objective. The use of levels and linear gameplay found in the first Mirror's Edge has been replaced with an open world, free-roaming environment. This gives players more freedom in traversal, allowing for the use of multiple paths to reach one's objective. In addition to the campaign's mission, side activities such as time trials, races and environmental puzzles are featured. Additionally, items called GridLeaks can be found across the world that can be collected by players.

Combat mechanics of the game received an overhaul and a new combat system was developed as traversal is greatly emphasised in the game. Also, though only used sparingly in the previous game, Mirror's Edge Catalyst has removed the use of guns by the player altogether, focusing on Faith's running and parkour movements and quick melee-style attacks to take down or evade her enemies. Faith enters focus mode while she is running, and with sufficient focus Faith can evade bullets from enemies. According to Sara Jansson, the senior producer of the game, the combat and fighting featured is an extension to the game's movement instead of a separated set. When Faith is performing a finishing move, the game switches to a third-person perspective.

Mirror's Edge Catalyst contains several multiplayer features, which DICE calls Social Play. While there are no live co-operative multiplayer or side-by-side competitive modes, the game features asynchronous multiplayer in which a player's actions in the game can affect the world for other players' games. Among these are Time Trials which, unlike in the 2008 game, are not pre-defined by DICE. Instead, these checkpoint-to-checkpoint paths are set by any player whereby others can race against them at their leisure for faster times. Players are also able to place Location Emitters for other players to track down, an exploration activity similar to geocaching.







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