Gears of war 4 - Just 15 Minutes

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Published on ● Video Link: https://www.youtube.com/watch?v=Uhr3aRqhfP4



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Duration: 15:25
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Gameplay Performed by: TrevorDFox

Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One. It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games. The game was released worldwide on October 11, 2016.

Upon release, the game received generally positive reviews, with critics praising the game's combat, visuals and set pieces, while criticism was directed towards the single-player campaign and writing.

Gears of War 4 was originally being developed by Epic selected aspects of their work were incorporated into Coalition's work. During E3 2013, Microsoft Studios vice president Phil Spencer said he thought more Gears of War games were possible. On January 27, 2014, Microsoft announced that they had purchased the rights of the franchise from Epic Games, and a new game would be developed for Xbox One by Black Tusk Studios, an in-house studio which was later renamed The Coalition to better signify its responsibility for the Gears of War franchise. Rod Fergusson, former Director of Production at Epic Games on the Gears of War franchise, joined Microsoft and plays a key studio leadership role at The Coalition on the development of the franchise going forward. Epic Games’ Ray Davis admitted that "having been through shipping hell with Rod Fergusson on past Gears of War games I can say that I’m absolutely confident he’ll do a great job with the franchise at Microsoft. "On April 1, 2015, The Coalition producer Allie Henze confirmed that Gears of War 4 would not be released for Xbox 360.

Gears of War 4 was presented for the first time during Microsoft's E3 2015 press conference. Studio head Rod Fergusson stated that the gameplay presented during the press conference was meant to reflect the overall tone of the game, returning to the franchise's roots as being a "monster game", and "something personal, intimate, dark, and mysterious"; and the setting's design took heavy inspiration from Northern Italy. Gears of War 4 would be set on Sera, nearly 25 years after the events of Gears of War 3, with Marcus Fenix's son JD Fenix as the lead character. Owing to the people of Sera rebuilding their society after the Locust war, the game's new weapons are inspired by construction equipment. The game features a new enemy faction known as "the Swarm"; the Swarm's "Drones" behave similarly to the Locusts of previous games, "Juvies" are fast moving and their screams can burst "pods" that contain more enemies, while Pouncers can pin the player to the ground and fire quills from their tails.

The multiplayer components of the game are being co-developed by Splash Damage, who also developed the multiplayer components of Gears of War: Ultimate Edition A multiplayer beta was released on April 25, 2016; those who purchased Ultimate Edition received early access to the beta beginning on April 18, 2016. The campaign will support local and online co-op with two players. Gears of War 4 was the first game to make use of SGX developed by Speech Graphics to automatically animate gameplay dialogue. Speaking about the future of the game, and the Gears of War series itself, Fergusson stated that "one of the things that's nice about Microsoft's investment is that we know, unless this does horribly, we're probably going to do another one."

Gears of War 4 will run at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. Similarly to Halo 5: Guardians, the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One S had an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4. During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions. In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear of War 4's soundtrack. In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones. "Whenever I approach a new project, I want to make sure I'm setting up a new sound - even though we're still using a lot of orchestra and percussion."

On September 19, 2016, The Coalition announced that the game had "gone gold", meaning development had finished and manufacturing production had begun.

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