Project Cars - Just 15 Minutes
Gameplay Performed by: MajestyFox.
Project CARS is a motorsport racing simulator video game developed by Slightly Mad Studios and distributed by Bandai Namco Entertainment. It was released in May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. Project CARS was originally also due for release on Linux, the PlayStation 3, Xbox 360, and Wii U but it was later announced that these versions had been cancelled.
There are 74 drivable cars, over 30 unique locations with at least 110 different courses, of which 23 are real, with the remainder being fictional. For licensing reasons, some tracks are currently codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast.
Project CARS is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles. Project CARS portrays racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.
The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations. To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.
In May 2015, it was revealed that the Wii U version would not be released. Studio boss Ian Bell said that the game's latest build was struggling to run smoothly on Nintendo's platform – at a 720p resolution with a framerate of 23fps, and revealed that they are not allowed to release a game that is running below 30fps, but "finding that extra 25% frame time is currently looking impossible". In the official Forums he adds, that the Wii U's market share was not worth the effort of porting. He explained there is a possibility the game would be pushed for the Nintendo Switch, then known as the project NX. On 21 July 2015, Slightly Mad Studios informed the Nintendo Life news outlet that the Wii U version had been cancelled, with Ian Bell citing at the end of the road the title was "simply too much" for the Wii U hardware to handle. Distribution partner Bandai Namco had since reaffirmed the cancellation. Despite Bell wishing to release the game on Nintendo's next platform, in November 2016 it was confirmed there are no plans for a Nintendo Switch port.
The sequel, Project CARS 2, was announced on 22 June 2015. The sequel will include more tracks and modes such as rallycross. There will be over 170+ cars at release and 60 locations all featuring Live Track 3.0 and a 24-hour day-night cycle. The sequel is expected to be released in 22 September 2017, and new vehicle types and motorsport classes including Rallycross, IndyCar, and Oval.
Project CARS was generally well received upon release.
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