Generator Rex: Agent of Providence (PS3) - incidental glitches

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Published on ● Video Link: https://www.youtube.com/watch?v=ssVPVZdxeOs



Duration: 3:43
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This game is kind of like a God of War-clone, except for kids. Not a bad game, really, other than it's short and somewhat cheap. The frame rate for instance leaves a lot to be desired...

The natural volume of the game was very loud, so the audio got distorted. While editing, I put it fairly quiet so that it isn't a bother.

0:00 - the first and thankfully only crash that happened on my playthrough.

0:16 - after retrying one of the early checkpoints, there was some invisible collision next to the starting point. Maybe some rubble the game forgot to draw?

0:32 - the super meter (below health bar) is glitching up. I think normally I'm not supposed to have any super energy at the moment, but the game is undecided between having a full bar and no bar.

Also introducing a type of fast damage dealing method where you interrupt gun shots by blocking to never have to reload.

1:10 - one of those Harpy-type enemies fall down and get stuck on a ledge. It is knocked loose when shot another time.

1:41 - out of curiosity I tried to squash Rex between a moving crate and wall. He sinks into wall and apparently is able to do a second jump from there. So this is basically an alternative way to complete this part, if you don't want to ride the crate.

1:51 - one of the later game checkpoints begins with Rex jumping out of a portal. You are able to break out of it (and the following cutscene) by jumping or doing other actions, causing some weird side effects. In this first clip Rex begins cutscene motions while running, glitching up his animation.

2:21 - in this clip I do a roll after landing, causing another type of break out. Now Rex enters cutscene motions and they never end. So the boss fight too begins with Rex just standing around idly. He can't be controlled, and the bosses attacks just phase through him like air. The only way to regain control is to use your super mode.

3:17 - activating super mode at the start of the checkpoint makes Rex fall down in a glitchy frozen super mode pose. Otherwise things work out fairly normal.

3:30 - when the bunny leaps down, you can bounce him in air by shooting shots at it repeatedly. I wonder if you could send it out of bounds by doing it fast enough? Even as is, it looks a bit funny.







Tags:
generator rex
glitch
trick
bug
random