Geos (without Poggle) and Wat (Medic in wave 4) || DS Geo P4 Wat SM - 2021/12
Mods/gears screenshot: https://i.imgur.com/dxt35Cw.png
Holy shit was this tedious. Wave 4 took 10 minutes to clear.
Weapon Tech to Spy, Tank Tech to Sun Fac, and Medpac to GBA
I focused down Medic first because in past experience, it's hard to time Spy to kill off other clones (Weapon Tech no longer ignores Defense thanks to Wat nerf, so he doesn't do that much damage) - there's a good chance that another Geo gets the kill and Medic instantly revives. By the time you kill off another one, Medic's revive would be off cooldown and then it becomes a game of Whack-a-mole.
After killing off Medic, I don't remember why I was bouncing between attacking Ponds and attacking Sergeant, though I ended up killing Sergeant first which makes sense he is the main damage dealer with a dangerous AOE (and gains 50% when his basic crits).
After Sergeant, I went for Ponds due to his TM gain whenever an enemy gains a buff making him take a lot of turns.
After Medic, Sergeant, and Ponds, I finally went for Clone Commander. I wonder if I should have gone for him second (i.e. right after Medic). The reason being Elite Clone Commander sets everyone's speed to 150 and grants allies 15% TM whenever an enemy takes a turn. It seems like that might cause more trouble than Sergeant or Ponds.
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