GET TRUCKED! - Clustertruck [Campaign Levels] (Let's Play Clustertruck Walkthrough First Look)

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Clustertruck
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Let's Play
Duration: 7:43
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CLUSTERTRUCK! Of course, it was undoubtedly gonna make it's way to the Checkpoint one day. In this first episode of the Clustertruck lets play, we take on the first set of campaign levels before we move onto custom made user levels in the future!

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⚑ MUSIC by: https://www.youtube.com/user/holfix

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In Clustertruck, the player controls a character from a first-person perspective. They are set to jump onto a moving line of trucks, avoiding obstacles and truck pile-ups and crashes. The player is unable to touch anything other than trucks, and will else fail their task of reaching the goal at the end of the level.[3]

On each stage, the player is scored based on how fast they reach a goal line and a number of style points based on various tricks, such as jumping off a truck that is currently in mid-air. The player's cumulative score points can be used to purchase one of several abilities, such as a double jump or a quick boost of speed, which can then be used to either successfully pass more difficult levels
or to improve one's time and scoring on earlier ones.

Development on Clustertruck started in September 2015, after the development on Landfall Games' previous game, Square Brawl, was finished. The game was officially revealed on 16 December 2015 with a trailer and a release date of April 2016. At PAX South 2016, it was announced that Landfall Games had signed a publishing deal with tinyBuild Games. This deal led the developers to push the release date to the third quarter of 2016, where Landfall Games CEO Wilhem Nylund said that it was "initially intended for the game to be a small project with a short development", but changed his mind and considered the game to be delayed even further, as it has "gaining more and more traction."As an April Fool's Day joke, tinyBuild released a free demo version of Clustertruck called Super Truck that incorporated the visual style and mechanic of the recently-released Superhot, in which the internal clock within the game moves forward when the player-character moves.

tinyBuild released preview copies of the game to various YouTube and Twitch.tv streamers to help promote the title. The game was released for PC and PlayStation 4 platforms on 27 September 2016. Music/SFX by Epidemic Sound: http://epidemicsound.com




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