Getting Ahead of the Game Utilizing Music Design Templates in Wwise

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GUY WHITMORE | Composer and Audio Director at Foxface Rabbitfish

"We didn't have time to include any adaptive music features into our music score!" This is a refrain frequently heard from game composers and audio directors. The challenges and barriers are real, which include short development timelines (especially for music), lack of developer resources, and technical hurdles. As freelance composers, it's all too easy to feel on the outside of the game development process. Our influence on a games' music design, and how the music will sound within the game, is typically minimal.

This workshop will demonstrate specific music design techniques that minimize the challenges outlined above. The ability to deliver game music within Wwise, via pre-existing templates saves music integration and developer time. This plus well planned music designs also minimize the amount and complexity of game calls needed from the game, thus saving developer resources and minimizing technical hurdles. Above all, it's a way for composers to gain creative influence over their game music scores.




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Tags:
Audiokinetic
Wwise
Interactive Music
Interactive Score
Music