Getting Jumpy | Secret Agent | Part 5
Forcing the player to repeatedly make dangerous jumps with only two blocks of vertical clearance seems to be the running theme of this episode. Hitting your head on the ceiling temporarily stops your forward momentum, but trying to jump at the last possible moment can be just as deadly. Every time I need to make it across one of those death traps, my blood pressure starts to skyrocket..
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Originally released under the "Shareware" distribution model, Secret Agent is a side-scrolling action platformer game developed and published by Apogee Software. Gameplay consists of avoiding or defeating a wide variety of enemies while solving simple puzzles, such as deactivating laser fields or unlocking colored doors with their corresponding keys. Each episode requires players to complete all fifteen levels before the path to the final stage is unlocked.
Good evening, Agent 006½. The international terrorist organization known as the Diabolical Villain Society has stolen three sets of blueprints for the ruby-powered Red Rock Rover defense satellite. Your mission - should you choose to accept it - is to infiltrate their island strongholds, disable the radar defense grid on each island, and recover those blueprints. Should you be captured, the Bureau will disavow any knowledge of your existence. This message will self-destruct in 3.. 2.. 1..
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