Getting Started with Netcode for Entities! (DOTS Multiplayer Tutorial Unity 6)

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Published on ● Video Link: https://www.youtube.com/watch?v=HpUmpw_N8BA



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Dots (2013)
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💬 Netcode for Entities is Unity's awesomely fast toolstack for making multiplayer games with Unity DOTS.
Here lets learn how to use it, how to set up a Unity 6 project, install the packages, connect the clients and server, synchronize entities with RPCs and Ghosts, while also looking at the various multiplayer debug tools and the Multiplayer Play Mode package.
This video took quite a bit of effort to make so I really hope you learn a lot, this is the video I wish I had when I started my research!
Check out my full DOTS course to learn how to use it in the context of making an awesome RTS game. I'm currently researching if I can take that game and make it multiplayer with Netcode for Entities.
🌍 FREE 7 HOUR DOTS Course!    • Learn Unity DOTS! (FREE Tutorial Course)  

00:00:00 Intro
00:01:29 Overview
00:03:04 Learning Resources
00:04:12 Installing Packages
00:06:00 Auto Connection, Bootstrap
00:08:42 RPCs
00:09:54 Client and Server Systems
00:11:25 Sending and Receiving RPC
00:16:15 Client Build and PlayMode Tools
00:19:13 Multiplayer Play Mode Package
00:21:10 Setup Connection as InGame
00:27:50 Netcode Ghosts, Player Object
00:36:12 Player Movement, IInputComponentData
00:43:55 Client Prediction with Lag
00:45:00 Synchronize Custom Data, GhostField
00:51:10 Ghosts vs RPCs
00:53:00 InputEvent, IsFirstTimeFullyPredictingTick
00:58:08 Instantiating Objects
01:06:40 Connection Buttons UI
01:16:27 Other Multiplayer Tools, Relay, Lobby
01:17:50 More Learning Netcode for Entities
01:18:59 Outro

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Code Monkey presently has 98,706 views for Dots across 4 videos, with his channel publishing less than an hour of Dots content. This makes up less than 0.04% of the total overall content on Code Monkey's YouTube channel.