GGXRD: Axl 2S rejump loops.

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Guilty Gear Xrd
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Thumbnails are my passion.

Actually a disgustingly difficult combo to hit consistent. Character and weight dependant and this is the max loops you can get on a heavyweight I think. Kum is just the easiest testing target. Doing this with CH 6P made it waaaaaaaay harder than doing a CH 3P due to spacing. CH 6P into full loops is not consistent. CH 3P is more consistent and has a super easy setup to be in the perfect spot. 1 backdash away from them. Which also happens to be a good distance to 3P on Oki. Either way, 3P starter does 190 compared to 6P 194. But is way safer, way easier and honestly you should be doing 3P. As midweight and lightweights, I cannot get the 2nd rejump. Take the one rejump and end the combo early.