GGXrd Rev2 | I-no combo trials
Advanced combo's timestamps and my opinion for the Advanced combos are below. It's been a while since I last played a fighting game, much less Guilty Gear. I-no was always a character I wanted to play but I could never do her stuff. I'm surprised I was able to do her trials after having not played a fighting game in so long. This is the first time I've ever completed all of her trials. I had stopped playing fighting games because my internet is garbage but who knows. Maybe I'll give online a shot again. It sure would make for a nice change in pace. We'll see.
Advanced Combo trials
1: 1:59
Not really a combo but a neat bit of tech she can do if she has no Burst. Not really hard to do but kinda weird.
2: 2:04
The only advanced thing in this is needing to TK the Sultry Performance. Honestly this could go in the basics category.
3: 2:09
Neat little corner combo. Not really sure if I'd call this a basic bnb or not. But it's good for introducing the fact she mostly does air stuff. Hardest part of this combo is timing the Close S.
4: 2:17
Now we're hitting the re-jump combos. I always loved I-no's combos and these are the kinds that are super pleasing to watch. When I first played I had no idea how to do this combo but after some experimenting, I noticed something. Normally when you do Vertical Chemical Love, her momentum kinda halts completely and she gets pushed up slightly. Well, after the air dash and moves, her vertical momentum won't get halted. Which allows her to fall and re-jump in time to land j.P.
5: 2:26
This one is kinda similar to trial 3. Neat little extension you can get after Roman Canceling Chemical Love. I think you're supposed to delay the j.HS to land this right. Not really all that hard besides that tbh.
6: 2:34
YESSS! I love the multiple VCL combos. These always looked so sick. The links after VCL are a lot easier than I remember. Once you get the timing for that down the hardest part becomes linking j.HS after Longing Desperation.
7: 2:44
This is, without a doubt, her hardest trial. I'm not sure how many pre-jump frames I-no has but to land the Blitz Shield for this you have to use it during those pre-jump frames. It's really darn tight, probably like 3 or 4 frames? The combo afterwards is also quite hard. The re-jump j.S can be tricky to time. Fortunately you can practice this combo from the Blitz Shield onward. This combo is really satisfying to hit tbh.
8: 3:02
High-jump instant air dash is tough to do. Other than that this is pretty much a basic combo with a roman cancel extension. Not sure why they have you use HS Sultry Performance though. Getting a knock down would be better.
9: 3:11
A pretty good combo after a YRC Chemical Love. You have to YRC the Chemical Love in order to use Ultimate Fortissimo. The button strings are also a little different in this combo compared to some of the other ones.
10: 3:23
A really high damaging combo thanks to the double Ultimate Fortissimos. You have to TK the super to do this combo. The 2nd TK is much easier than the first since you can buffer it. VCL loops aaaAAAA I love it. The final hits are kinda precise due to the hitstun scaling but not that bad.
Overall her trials felt a lot easier than I remember. I managed to get pretty much all of them but trial 7 pretty quickly which is weird. I used to not be able to do hardly any of her trials before. I think the 3 hardest are definitely #7, 9, and 10. The rest idrk outside of 1 and 2 being the easiest ones.
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