GGXrdR - So Darn Close!!!
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One thing you need to understand about my Kum Haeyun, and why he/she is so raw, and unrefined is that I learned the techniques, specials, and combos that you see without ever having accessed the command list. I've devised a way to learn any fighter through a standard. By that I mean I feel the specials out by applying SF & KoF logic. I have learned that SF & KoF have a base mechanic system that most fighting game devs adhere closely to when creating fighting game characters. By applying base motions, and button combos you can effectively get a proper feel for any character without ever accessing that characters' command list. Of course if you want to go pro the tutorials and the command lists are a must.
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