Ghost in the Shell: Stand Alone Complex (PS2) - LongPlay [4K:60FPS] πŸ”΄

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Ghost in the Shell: Stand Alone Complex (PS2) - LongPlay [4K:60FPS] πŸ”΄

Well if you have a quick save quick load function this is a fun game, however the platforming is terrible and should have been play tested more before including it. It make this game almost unplayable.
Other than that it's a very rudimentary game it isn't bad particularly however it isn't anything special.
The voice acting and story is fun.
There are situations when the game is popping, the music is fun the gameplay is fun everything comes together however such situations are rather rare.

"The cast of the recent TV series handles the voice acting, and so it's completely professional, even when the dialogue itself is a soporific jumble of inane techno-babble. The soundtrack is largely forgettable. One piece that plays during several levels consists of a whooshing noise and six or seven atonal beeps repeated in an infinite loop. That one, unfortunately, is harder to forget.
Depending on how stuck you get in a few of Monoko's jumping puzzles, the game should only take about six hours to finish. You can unlock a couple of secret weapons by uncovering 10 fans on each level, but it's hard to imagine anyone being inspired enough to do this. There's also a split-screen deathmatch mode for up to four players, but this isn't deep or engaging enough to add any real value to the game.

Stand Alone Complex isn't a disaster by any means, but it's not exactly a rousing success either. It's a professionally executed but thoroughly conventional action game that's more tepid than it is thrilling. " - GameSpot

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