Ghost of Tsushima PS5 Gameplay #4 Let's Play
Ghost of Tsushima PS5 Gameplay #4 Let's Play
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Release
PlayStation 4
July 17, 2020
PlayStation 5
August 20, 2021
Genre(s)Action-adventureMode(s)Single-player, multiplayer
Sucker Punch began developing the game after shipping Infamous: First Light in 2014, as the studio wanted to move on from the Infamous franchise and create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was culturally and historically authentic. The team was heavily inspired by samurai cinema, particularly those directed by Akira Kurosawa, as well as comic book series Usagi Yojimbo. The game's minimalistic landscape and art style was influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is geographically the same shape as that of Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtracks.
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