Ghost of Tsushima’s Guiding Wind Is Brilliant Mind Control #ghostoftsushima #gaming #gamedev
Ghost of Tsushima fooled every player — and that was the point.
No arrows. No icons. Just wind, leaves, and grass. Sucker Punch built a system that guides you without making it feel like guidance. Behind the immersion? A cleverly disguised particle effect, dynamic vector math, and one of the smartest design tricks in open-world gaming.
This is how Ghost of Tsushima puppeteered millions of players — and got praised for it.
#GhostOfTsushima #GameDesign #OpenWorldGames #GameDev #LevelDesign #ImmersiveGaming #SuckerPunch #GamerPsychology #HUDless #GuidingWind
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