Ghost Recon: Advanced Warfighter 2 Playthrough - Part 19 (Finale) - Death Wish
Playing this game now, considering that it was a launch title for the PS3, it's really quite a pleasant little surprise that hinted at the future capabilities of the machine(s) it was designed for. Dynamic lighting effects, realistic sound mixing, and score that oozes with epicness, were some of the things, IMO, which made this game stand out from its market competitors.
On a technical level, the game is a solid ten. However, its shortcomings come from the weak story that it tries to portray with the aftermath of the events that occurred during the original game. Alongside the main issue, other things that factored into the lower points of the game included, bugs in controlling A.I. team mates, and almost psychic enemy awareness, kinda drags the game down from the tactical masterpiece it tried to become.
But, for what it was trying to do, it accomplished. Hopefully, in the third installment, the story is vastly improved upon (with an actual lead antagonist), the A.I. control, and decision making, of your teammates are improved. And the enemy A.I. behaves more realistically, rather than always being aware of your presence, even though they're aren't looking at you.
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