Ghostbusters (Master System)

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You start the game with 10k, save the world, and get rewarded 5k. WHAT?!?


**From the Manual**

What’s Happening

Busting ghosts is tough. You have to have the right wheels, the right tools and a heck of a lot of nerve. That’s why they've picked you to run the business. You'll start out with $10,000 in your bank account.
You'll have to use part of this money to purchase all the things you'll need.

Then, you'll be given a map of the city. Whenever ghosts enter one of the buildings, the building will blink. And you'll have to make tracks to get there as fast as you can.

Once you reach the building, you'll use your Ion Beams to trap the ghosts. When you get all of them, the scene returns to the map and you start looking
for ghosts all over again.

Sometimes you'll have to return to headquarters. To pick up a new man. To recharge your Ion Beam.Or to empty your ghost traps.

When the Marshmallow Man enters the scene, you'll have to drop everything and confront this monstrous mess. Sneak your men past him to enter the temple of Zule.

Once you've entered Zule, you'll have to climb the stairs — attacking Roamers as you go -- and try to make it to the top. There, at the top of Zule, you'll have one last assignment. Destroy Gorza.

With Gorza’s power depleted, the rest of the ghosts will also be powerless. The city will return to normal. And your name will go down as one of the city’s greatest heroes.


**Trivia**

In 1985, the game was ported to various other systems with little input from Crane. He stated that "By the time a game is being ported to other platforms, the designer of the original game has long since moved on to another original project. This is exactly what happened with Ghostbusters."

In 1985, versions for the Amstrad CPC, ZX Spectrum, MSX and Atari 2600 were released. In a retrospective overview of Edge, the publication stated that most ports had a "patchy nature". Certain elements of the game are lost in later ports while others add elements.

These include the Sega Master System version which adds on-foot shooting gallery sequences and loses some animations, while the Nintendo Entertainment System version had different ending and was described by Edge as having "graphics so primitive it becomes hard to follow most of what's going on.







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