Ghostbusters (NES) - Octotiggy
Remember that part in Ghostbusters where they ran out of gas and had to push the Ecto-01 to the gas station? That's the part I always wanted to see in video game form. MY DREAMS HAVE COME TRUE.
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Ghostbusters is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES.
Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called Car Wars featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film. While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen. The last week of development was spent on the opening screen which plays the Ghostbusters theme song.
The NES version (1988), ported by Japanese developer Bits Laboratory, made the action sequences considerably more difficult, had lower graphical resolution and provided a different ending. The new ending in the NES version is full of spelling, grammar and punctuation mistakes:
CONGLATURATION !!!
YOU HAVE COMPLETED
A GREAT GAME.
AND PROOVED THE JUSTICE
OF OUR CULTURE.
NOW GO AND REST OUR
HEROES !
This ending text can also be seen on a monitor in the Firehouse in Ghostbusters: The Video Game.
Antic in May 1985 called Ghostbusters "the first adaptation to capture both the feel and the theme of the movie on which it is based ... most enjoyable to play". Edge in 2007 called Ghostbusters "dauntingly good", noting that despite the action sequences expected of a licensed title, the game was a "polished, intelligently-paced", strategic business simulation. Ernie Hudson said, "My kids really hated [the Commodore 64 game]. They thought it sucked." In 1985 it and The Print Shop were reportedly the two most widely pirated Commodore 64 programs.
The NES version was created in association with Works (later changed their name to Bits Laboratory). This version was panned by critics, gamers and fans alike for its monotonous gameplay, sloppy controls, and lack of connection to the original film.
Wikipedia contributors. List of Ghostbusters video games. Wikipedia, The Free Encyclopedia. July 10, 2016, 10:22 UTC. Available at: https://en.wikipedia.org/w/index.php?title=List_of_Ghostbusters_video_games&oldid=729161962.
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