Ghosts: Danger Close vs Blast Shield Perk Analysis

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Speed
Ready Up (1 point)
Your weapon is ready faster after sprinting.

Sleight of Hand (2 points)
Cuts your weapons reload time in half.

Agility (2 points)
Agility increases your movement speed.

Marathon (2 points)
Gives you unlimited sprint.

Stalker (3 points)
Allows you to move faster while aiming down the sight.

Handling
Strong-Arm (1 point)
Allows you to throw equipment farther away; It also cooks your grenades faster.

On The Go (1 points)
Allows you to reload while sprinting.

Reflex (2 points)
Swap primary and secondary weapons faster - useful for players carrying a sidearm.

Steady Aim (2 points)
Increases hip-fire accuracy for all guns by reducing the normal spread factor by over 30%.

Quickdraw (3 points)
Allows you to aim down the sight (ADS) of any weapon twice as fast.

Stealth
Takedown (1 point)
Take out enemies silently without revealing their location.

Blind Eye (2 points)
Enemy air support and sentry killstreaks can't see or detect you - it also makes you immune to Oracle systems.

Dead Silence (2 points)
Allows you to walk, sprint and jump almost silently.

Incog (3 points)
Makes you resistant to enemy targeting systems like Recon, Thermal, Tracker Sight and Motion Sensor.

Off The Grid (3 points)
Gives you immunity to enemy Sat Com killstreaks and radar pings by not showing you on the radar.

Awareness
Recon (1 point)
Enemies that are damaged by explosives are tagged and can be seen through objectives for a short time.

Scavenger (2 points)
Scavenger causes slain enemies to drop ammo packs that you can pick up.

SitRep (2 points)
SitRep causes enemy equipment and explosives to show up as bright red and visible through walls at a short distance.

Amplify (2 points)
Makes all enemy sounds louder.


Wiretap (3 points)
This perk allows your deployed Sat Com killstreak to hack into enemy Sat Coms. Hacked Sat Coms work normally for the enemy, but they also stack as your own Sat Coms.

Resistance
Resilience (1 point)
Gives you near immunity to falling damage.

ICU (2 points)
Regenerates your health faster.

Focus (2 points)
This perk reduces weapon sway when aiming down the sight and also makes you flinch less when shot by the enemy.

Tac Resist (2 points)
Tac Resist is a useful defensive perk that renders you nearly immune to Flash, Concussion or EMP grenades.

Blast Shield (2 points)
Blast Shield slices all explosive damage you receive by over 50 %

Equipment
Extra Tactical (1 point)
Gives you one extra tactical equipment.

Extra Lethal (2 points)
Gives you one extra lethal equipment.

Fully Loaded (2 points)
Gives you extra magazines for your weapons.

Extra Attachment (3 points)
Allows you to choose an extra attachment for both your primary and secondary weapon.

Danger Close (4 points)
Increases explosive damage.

Elite
Gambler (1 point)
Gives you a random perk when you respawn.

Hardline (2 points)
Reduces the amount of kills you require for any killstreak by one; every 2 assists also count as a kill.

Ping (2 points)
After killing an enemy this perk activates a sonar ping that reveals other nearby enemies.

Overkill (3 points)
allows you to carry two primary weapons.

Deadeye (5 points)
Consecutive kills increase the chance of your weapon to cause more damage to enemies.

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