GHPC - Abrams Alley │ Any% - 03:22
This one actually does not seem to have any RNG for enemy placement! Pretty sure the flyovers have RNG, but they don't matter (unless they can intercept arty shells, which I don't think they can).
Key points of this strat:
1. Shell swervy BTRs far east behind the forest immediately
2. Get to Position 2 as fast as possible because this triggers the T-55s and they take freaking ages to get to you. I killed the first two BRDMs because I was not sure if I could hit them still later, and artying them while/right before fighting the T-55s is an option but not 100% consistent.
Sub-3 should be possible by optimizing this a bit. Going straight to Position 2 and killing all BRDMs from there should be doable looking at this. The rest is just a question of luck to make sure every shot hits and kills immediately and the BRDMs/BTRs don't manage to hit your ballistic computer (and hoping the first arty kills all 3 BTRs, which does seem relatively consistent).
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Gunner, HEAT, PC! Statistics For MagneticJerk
There are 4,635 views in 37 videos for Gunner, HEAT, PC!. The game makes up 3 hours of published video on his channel, or 8.71% of the total watchable video for Gunner, HEAT, PC! on MagneticJerk's YouTube channel.