GiantStep - Digital Humans 101: The Process Behind "Project Vincent" | SIGGRAPH 2019 | Unreal Engine

GiantStep - Digital Humans 101: The Process Behind "Project Vincent" | SIGGRAPH 2019 | Unreal Engine

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GiantStep's VFX/CG Supervisor Daisuke Sakamoto and Real-Time Engine TD Sung Ku Kang share the secrets behind the digital human in Project Vincent. They cover both the artistic aspects, such as asset creation and facial/body scanning, and the technical aspects, including Python scripting and machine learning.

Learn more at http://www.unrealengine.com/siggraph2019




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development
SIGGRAPH2019
GiantSteo
Project Vincent