
Digital Domain - Building a Real-Time Digital Human Framework for Live Events | SIGGRAPH 2019
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Senior Unreal Engine Engineer Chad Reddick and Senior Unreal Engine Software Developer Jason Briggs discuss their work on a framework within Unreal Engine to manage the capture, rendering, camera work, and character switching required for live digital human performances, such as the one recently demonstrated on the TED stage.
Learn more at http://www.unrealengine.com/siggraph2019
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