Digital Domain - Building a Real-Time Digital Human Framework for Live Events | SIGGRAPH 2019

Digital Domain - Building a Real-Time Digital Human Framework for Live Events | SIGGRAPH 2019

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Senior Unreal Engine Engineer Chad Reddick and Senior Unreal Engine Software Developer Jason Briggs discuss their work on a framework within Unreal Engine to manage the capture, rendering, camera work, and character switching required for live digital human performances, such as the one recently demonstrated on the TED stage.

Learn more at http://www.unrealengine.com/siggraph2019




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development
SIGGRAPH2019
Digital Domain
Digital Humans