Girouette in Dawn of Sorrow - Unarmored Giro Mode (Level 1 | Giro Only | "All" Bosses)
Scroll below for more information:
0:00 - Flying Armor
0:40 - Balore
1:35 - Dimitri
2:21 - Malphas
3:03 - Dario
6:05 - Puppet Master
8:04 - Rahab
10:10 - Gergoth
15:28 - Zephyr
19:54 - Bat Company
22:11 - Small Paranoia
22:50 - Paranoia
23:51 - Aguni
31:32 - Death
36:13 - Abaddon
38:05 - "Somacula #1"
48:27 - Somacula #2
Regarding specific bosses:
Paranoia:
At Level 1 Giro deals not enough damage and has neither a good melee nor sub weapon for stun-locking (which would help with dealing good damage). Given that Paranoia can leave himself open for one to four times (depending on how often he does his best UMvC3 Dr.Doom impression) we are looking at potentially ~40 to 60 damage per dive if all goes well. Things which can not go well include but are not limited to:
him swooping so low that you can't evade his body (we are talking putting his feet below the walkable surface during his idle floating around), unfortunate laser patterns which cover the ground for too long, awkward to deal with laser patterns in general, Paranoia flinging his body weirdly after each hit thus leading to subpar floating angles, hitting Paranoia leading to hit-trading because of his weird on-it animation and much, much more.
Overall a really shite boss for almost all Julius Mode custom characters and one of the two reasons why DoS did not receive a Hard Level 1 Mode.
Abaddon:
Surprisingly Giro can deal with almost all Locust patterns. Sure, sometimes you have suboptimal positions and patterns but most of the time you can deal with them. Ceiling locusts can be rough because they are MP-reliant if you have to face them head-on. But all that pales in comparison to the most dangerous situation:
Abaddon sitting on the edge of the arena, facing towards you and calling the sideways U-pattern. The safest spot gets occupied by the big bugman himself and crouching on the other side is not safe. You also can't slide under it (and even if you could you almost always slide too far). So you would need perfectly-timed plus executed double jumps to land the nanosecond the locusts above ground are gone. But even that is not enough since this is also rng-reliant, given that the locusts can form either a U-pattern with more or less space in-between the U-shape. Or in other words: basically not feasible.
Couple that with him being able to start jumping towards you whilst locusts are still present on the screen and you have a battle with way too many ways to go south as well as a lot of pressure on your mental stack.
Funny how vanilla Julius, mocked by almost all players, is actually the best for dealing with the pest control as you can deal with all patterns via whip, thus not being reliant on MP (although ceiling formation is tricky that way).
So yeah, Unarmored Giro could probably do it but he is way too rng-reliant on both Paranoia and Abaddon, as are most characters because those two just suck hard. Still fun to play, tho.
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