Glitz Pit Strategy Contest - Anti Guys Unit (#15)
Anti Guys Unit
Teamwork (Use all partner multi-hit (damaging) moves)
5HP/15FP/18BP (Level 7)
Badges: Double Dip, Quick Change, Defend Plus, P-Down D-Up, Damage Dodge, Last Stand
Partners: Kooper (Ultra), Bombette (Ultra), Parakarry (Ultra), Sushie (Ultra), Lakilester (Ultra)
Items:
-4x Fire Pop (min 2**)
-2x Life Shroom
-(Opt: 2x Shooting Star)
T1: Tidal Wave (9-13*), Chill Out (1/2**HP)
T2: Power Bomb, Fire Pop/Double Dip, Mega Bomb (1/2HP)
T3: Power Shell, Fire Pop/Double Dip, Fire Shell (1/2HP)
T4: Air Raid, Smooch
T5: Spiny Surge, Star Storm
*DISSERTATION*
Don't worry Kappy & Jdaster -- 13 Damage Tidal Wave and lucky Peril entrances aren't necessary for this strat.
*
1) Tidal Wave is a "minimum" 9 damage hit here.
If Tidal Wave hits above 9, you can adjust Spiny Surge's action command to hit from 0-4.
If Tidal Wave hits below 9, you could use Refresh T4 and then Double Dip two Shooting Stars to secure a win.
This would only need a minimum 4 hit Tidal Wave, but it's a little less clean.
I did 13 for the video because memes. LOL (Did you see Lakilester's insane Spiny Surge???)
**
2) 50/50 to be at 1HP or 2HP after every turn, depending on attack RNG.
If at 2HP, you have to Double Dip Fire Pops. Otherwise, you obviously just need to use 1.
*NERD MATH*
**TL;DR: Always a 50/50 to end up at 1HP or 2HP.
Ground: 10-5=5, 5/2 = 2DMG No Guard (2-2=0DMG Guard)
Flying: 12-5=7, 7/2 = 3DMG No Guard (3-2=1DMG Guard)
First hit: No Guard Ground, Guard Flying (3/4)
Second hit: Varies (2HP/3HP)
-Second hit (4HP): No Guard Ground, Guard Flying (4 - (2 or 1) = 2 or 3)
-Second hit (3HP): Guard Ground, Guard Flying (3 - (0 or 1) = 2 or 3)
Third hit: Varies (1HP/2HP)
-Third hit (3HP): No Guard Ground, Guard Flying (3 - (2 or 1) = 1 or 2)
-Third hit (2HP): Guard Ground, Guard Flying (2 - (2 or 1) = 1 or 2)
Result: 1/2HP
Outcomes:
GGG = 3 to 3 to 1HP
GGF = 3 to 3 to 2HP
GFG = 3 to 2 to 2HP
GFF = 3 to 2 to 1HP
FGG = 4 to 2 to 2HP
FGF = 4 to 2 to 1HP
FFG = 4 to 3 to 1HP
FFF = 4 to 3 to 2HP
*ITEMS ROSTER*
(note: my endgame setup is not fully represented in my video submission)
10 Inventory Items (in during Anti Guy, can be used after)
-6x Fire Pop
-2x Life Shroom
-2x Shooting Star (was optional; would usually take)
32 Stored Items:
HEAVY HITTERS
-4x Repel Gel
-4x Stone Cap
-4x Whacka's Bump
TOTAL: 12x
MISC. HP & FP
-1x Boiled Egg (8/8)
-1x Koopasta (7/7)
-1x Yellow Berry (3/3)
-1x Spaghetti (6/4)
-1x Shroom Fry (6/2)
-2x Spicy Soup (4/4)
-1x Apple Pie (5/15)
-1x Coco Pop (3/15)
-1x Dried Fruit (15HP)
-1x Dried Pasta (3/2)
-1x Cake Mix (1FP)
-1x Dried Shroom (1HP)
-1x Mistake (1/1)
TOTAL: 14x
OTHER
-2x Dusty Hammer (1)
-2x Coconut (3)
-1x Electro Pop (15/zap)
-1x Kooky Cookie (bugged recovery + random effect)
TOTAL: 6x
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