Glitz Pit Strategy Contest - Crystal King (#13)

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Published on ● Video Link: https://www.youtube.com/watch?v=VIdTUqB8yP4



Duration: 2:13
63 views
2


Crystal King
Level "One" (5HP, 5FP, 6BP)
Badges: Dizzy Stomp, P-Up D-Down, Mega Rush, Power Rush, Last Stand
Items: None
Partners: Watt (Ultra)

T1: Jump (62), Electro Dash (57)
T2: Jump (49), Electro Dash (44)
T3: Chill Out, Electro Dash (39)
T4: Dizzy Stomp (31), Electro Dash (26)

*Dizzy Worked*
T5: Jump (18), Electro Dash (13)
T6: Jump (5), Electro Dash (0)

*No Dizzy (70% no heal)* (M=1)
T5: Dizzy Stomp (14), Electro Dash (9)
*No Dizzy (Heal)*
T6: Jump (17), Electro Dash (12)
T7: Jump (20), Electro Dash (15)
T8: Refresh, Mega Shock (No AC)
T9: Jump (3), Electro Dash (0)
*Dizzy*
T6: Hammer (0)

*No Dizzy (30% to heal)* [46] (M=2)
T5: Jump (38), Electro Dash (33)
*Heal (10%)* (53)
T6: Jump (45), Electro Dash (40)
T7: Chill Out, Electro Dash (35)
T8: Jump (27), Electro Dash (22)
T9: Hammer (13), Electro Dash (8)
T10: Star Storm (1), Electro Dash (0)
*No Heal (90%)* (33) (M=1)
T6: Dizzy Stomp (21), Electro Dash (16)
*No Dizzy (Heal)*
T7: Jump (24), Electro Dash (19)
T8: Refresh, Mega Shock
T9: Refresh, Turbo Charge
T10: Jump (5), Electro Dash (0)
*Dizzy*
T7: Jump (4), Electro Dash (0)

Expected Outcomes:
40% - 6 turns (Dizzy works first try)

60% - 6-10 turns (Dizzy fails)

~17% - 6 turns (70% no heal, Dizzy works)
~25% - 9 turns (70% no heal, Dizzy fails)

~7% - 7 turns (30% to heal, 90% not to heal, Dizzy works)
~12% - 10 turns (30% to heal, 90% not to heal, Dizzy fails / 30% to heal, 10% to heal)

This strat isn't super flashy, but I enjoyed finding Dizzy Stomp to be useful, thinking that it was never really usable in strategies. It works to make this strat fast a decent percent of the time (around 63% to be 6-7 turns).

I also liked using Mega Shock; not seen in the video, but when it is used, it isn't needed to work for its status - it is just useful as a multi-target attack for identifying the correct Crystal King clone.

AI Note
-Crystal King has chances to heal depending on three ranges of HP values. 0% to heal at 39 or above, 10% to heal at 38 or below, 30% to heal at 27 or below, and 100% at 17 or below. Crystal King can heal twice.







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