GMS 4.1: How to Hide Parts of a Sprite?
GMX File: https://www.dropbox.com/scl/fi/ffe0aezitirpkfa0zehe6/move_hide_part_sprite5.gmx.zip?rlkey=vw7qgpudk7a66ht5svj1ospx9&st=g3c3m5ji&dl=0
Video Info txt: https://www.dropbox.com/scl/fi/4ateetqw4uo5uxr3unxoh/hide_part_of_sprite_note4.txt?rlkey=gak5u77py9oqvuvp5s86ppxcs&st=sw7e5rk6&dl=0
Link Coming Soon: https://mc-game-zone.wixsite.com/mc-game-zone/coming-soon-01-1
Other Videos By MC Designs
2024-09-20 | GMS 4.1: How to Add Multiple Instances at Once? |
2024-09-14 | GMS 4.1: How to Create Tiling, Light Follow, Image Angle, & X, Y, Scale? |
2024-09-09 | GMS 4.1 How to Create Spawning, using Two Instances? |
2024-09-03 | GMS 4.1: How to Link a Moving Platform with an Object? (Part 2) |
2024-08-27 | GMS 4.1: How to Link a Moving Platform with an Object? (Part1) |
2024-08-20 | GMS: 4.1: How to Ride Animal & Fire Weapon? |
2024-08-16 | GMS 4.1: How to Create a Global HP? |
2024-08-13 | GMS 4.1: How to Animate a Fly in Button? |
2024-08-05 | GMS 4.1: How to Ride on a Animal? |
2024-07-31 | GMS 4.1: How to Create, Views & Backgrounds? (Example) |
2024-07-30 | GMS 4.1: How to Hide Parts of a Sprite? |
2024-07-23 | GMS 4.1: How to become Invisible, avoid getting Hit? |
2024-07-16 | GMS 4.1: How to Create, Fit to Full Screen, for Android? (Better Way) |
2024-07-16 | GMS 4.1: How to Create Different Screen Sizes, for Android? |
2024-07-09 | GMS 4.1: How to Change a Sprite Image, when getting Hit? |
2024-07-09 | GMS: 4.1: How to Create a Wobble, when getting Hit? |
2024-07-03 | GMS 4.1: How to Scale View, Aspect Ratio? |
2024-07-02 | GMS/GMS 4.1: How to use XScale & YScale to make Objects Proportional, for Android? |
2024-06-23 | GMS 4.1: How to Create a Parallax Star Field? |
2024-06-22 | GMS 4.1: How to keep you're Android Screen, from going to Sleep? |
2024-06-17 | GMS 4.1: How to Create a Isometric Game? Part 2 (Over View) |
Tags: game
maker
studio
pc
computer
device
android
learn
how
teach
find
pickup
alarm
use
collect
hide
part
sprite
object
player
collision
effect
move
stop
block
outside
room
visible
not
weapon
hit
create
direction
speed
fixed
jump
start
self
box
change
instance
perform
second
draw
relative
check
subimage
image