GMS 4.1: How to Create a Isometric Game? Part 2 (Over View)

Channel:
Subscribers:
268
Published on ● Video Link: https://www.youtube.com/watch?v=oWZYSQM4zGw



Category:
Guide
Duration: 6:53
21 views
0


GMX File: https://shorturl.at/dPeA5

Link: https://www.youtube.com/watch?v=OGd2IYirF2Q

GMS: How to use XScale & YScale to make Objects Proportional for Android?

GMS 4.1: How to Scale View, Aspect Ratio?

GMS 4.1: How to Scale to Full Screen for Android?

GMS 4.1: How to Create Different Window Sizes using a Alarm?

GMS: How to Create Two Backgrounds in One Room?

GMS: 4.1: How to Create Player Squash & Stretch, when Jumping & Landing?

GMS: 4.1: How to Create a Wobble, when getting Hit?

GMS: 4.1: How to Animate a Fade in, Fly in Button, for Title Screen?

GMS: 4.1: How to Animate, using Xscale & Yscale for an Image?

GMS: 4.1 How to Create a Spin, using Image Angle?

GMS: 4.1 How to Use Transform Sprite, for Angle?

GMS: Difference between Color Blend & Change Sprite?

GMS: Hide Parts of a Sprite Image?

GMS: How to Force Save Players Position?

GMS: How to Deactivate and Activate an Object, using a Controller?

GMS: A Look Back: How to Move Up & Down Ladder?

GMS: A Look Back: How to Move on Stairs & Slopes?

GMS: A Look Back: How to Swim in Water?

GMS: A Look Back: How to Swing on Rope?

GMS: A Look Back: How to Move on Moving Platforms?







Tags:
grid
dimension
game
maker
studio
create
how
teach
learn
try
pc
computer
device
android
isometric
over
view
room
width
height
template
cell
tile
origin
sprite
get
instance
var
place
draw
for
pan
zoom
clamp
drag
drop
scalex
scaley
select
control
iso
mouse
gridx
obj
object
location
if
find
gridy
ext
ds
id
depth
level
layer
argument
map
return
global
coord
solid
check
position
off
application
surface
center