Goal-a-mid | Total Pebble Knockdown #101

Subscribers:
421
Published on ● Video Link: https://www.youtube.com/watch?v=fkg7ugJx9vY



Category:
Show
Duration: 1:14:12
18 views
3


On this episode of Total Pebble Knockdown:

Sometimes you need an expert to teach you the basics. So, we looked at Will Wright’s Masterclass on writing game mechanics to see if his 5 tips are worth taking into consideration. Then, we try to parse numbers 3 and 4 to make it make sense.

The Masterclass article - https://www.masterclass.com/articles/will-wrights-tips-for-writing-game-mechanics

So, what is the difference between linear and emergent gameplay? Can a chatbot give us half-way decent examples of games that use them? Do we have better suggestions? Can the two play nice together?

Design Doc about Final Fantasy 10 & 13 - https://www.youtube.com/watch?v=QMZMJDFe1kc

How many short-term goals go into a long-term goal? What are those? We look at how games and designers use short-term goals and build upon them for larger things. We also try to make an unnecessary number of levels for goals, which probably was just us over-thinking it.

#gamedesign #gamemechanics #ttrpg

0:00 Intro
2:29 Will Wright's writing Masterclass
29:23 Linear & Emergent Gameplay
55:56 Short-Term & Long-Term Goals
1:11:01 Outro

Full Shows on Anchor: https://anchor.fm/total-pebble-knockdown
Website: totalpebbleknockdown.com
Discord: https://discord.gg/H3wDm7nG8R
Patreon: https://www.patreon.com/totalpebbleknockdown
Twitter: https://twitter.com/PebbleKnockdown
Linktree https://linktr.ee/PebbleKnockdown







Tags:
Podcast
Gaming
Video Games
Tabletop
Tabletop Games
RPG
Game Design
Talk Show
GameDev
Tabletop Game Design
Game Mechanics
opinion
listenable
ttrpg
boardgames