God of War 3 - RPCS3 ReShade 4.9.1 Clarity - RTX 3060 Ti - Vulkan 4K
CPU: AMD Ryzen 7 5800X 8 Core Processor 3.80 GHz 7nm
GPU: NVIDIA GeForce RTX 3060 Ti 8GB 8nm
MBO: ASRock B550M Steel Legend (AM4)
RAM: G.SKILL Ripjaws 2x16 GB 3600 MHz CL16
SSD: Samsung 970 EVO 500GB NVMe M.2
SSD: Samsung 970 EVO 1TB NVMe M.2
PSU: Corsair TX550M 80 + GOLD 550W
CPU Cooler: Noctua NH-U12S
CASE: Lian Li LANCOOL II Mesh RGB
OS: Windows 10 Pro 64-Bit
Emulator: RPCS3 0.0.15 - 11912
Game: God of War III
Console: Playstation 3
Update: v01.03
ReShade 4.9.1 Settings:
- Clarity
Game Patches:
- Disable Bloom
- Disable Color Grading (Speedboost)
- Disable Depth of Field
- Disable Layered Fog (Speedboost)
- Disable MLAA
- Disable Motion Blur
- Disable SPU MLAA
Custom Configuration for this game:
CPU:
- SPU block size: Mega
GPU:
- Renderer: Vulkan
- Framelimit: 60
- Resolution Scale: 300% for 4K
- Resolution scale threshold: 160x160
- Anisotropic Filter: 16x
- Write color buffers: On
ADVANCED CONFIGURATION:
- Driver wake-up delay: 50
ReShade Download latest version:
https://reshade.me/
RPCS3 Download latest version:
https://rpcs3.net/download
RPCS3 Download latest Firmware:
https://www.playstation.com/en-us/support/hardware/ps3/system-software/
RPCS3 God of War III Wikipedia:
https://wiki.rpcs3.net/index.php?title=God_of_War_III
RPCS3 Patreon:
https://www.patreon.com/Nekotekina
Recorded with NVIDIA ShadowPlay
Exported with Adobe Premiere Pro
Benchmark with MSI Afterburner
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