God of War: Ascension - Ice Rage glitch

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Published on ● Video Link: https://www.youtube.com/watch?v=_UKbAL8lJd4



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It turns out that the Ice Rage has a strange glitch in it that allows you to "teleport" enemies and objects around the place.

With enemies, first Ice Rage some enemy. Then do an Ice Rage to a non-enemy target to cause the glitch - the previously targeted enemy will be instantly moved to where the non-enemy target is.

You can target dead enemies like this too, causing Kratos' Blades to home in to something invisible. Sometimes pestering dead enemies causes the game to think they're not dead after all, after which the fight is never considered to be over, causing you to get stuck.

With objects, first use the object with R1. Then Ice rage a non-enemy target to cause the glitch and move the object to a new location. However, only movable puzzle objects actually move to a new location with this glitch. Other R1 prompts like chests only cause a graphical glitch. Thanks to Robin Fleming for first showing this variation of the glitch.

The enemy or object is actually not "teleported" to the new location, they just move at an extremely high speed. As such, there are limits to how and where you can move things. For example you can't usually move things through walls, but I've seen some exceptions to this too - like in the first clip, an enemy flies through the wall and dies out of bounds after being moved. I would love if this tactic could be used as a battle strategy on NG+ by causing some bigger monster to fall out of bounds, winning you the fight instantly...

So, what are "non-enemy targets"? These include those Manticore eggs laying around the place, other breakable objects, switches you can pull by grappling onto them and some other puzzle-related things in the game world. If there aren't any non-enemy targets on the level, this glitch can't be done, which is of course a drawback.

Unfortunately you can't move puzzle objects particularly far away from the original location since the game unloads previous environments so quickly. If, for example, we could take the Kirra pedestal to the Fire of Ares door, we could probably skip Fire of Ares... but that's simply not possible. Once a thing unloads, your next Ice Rage no longer causes the glitchy teleporting reaction, and the glitch is officially over.

Still about Fire of Ares. You can use the moved pedestal to jump over a wall and from there maybe approach Fire of Ares area from out of bounds. A skip might be possible here after all, but it's uncertain...

One clip shows the puzzle at the end of Delos landing. I managed to get Kratos in a cramped space between the wall and the puzzle object, causing him to start to run at super speed. Or not actually, it's just a visual effect of repeatedly almost falling off the floor but then landing on it again. But it looks funny.

So yeah... a pretty amusing glitch. Unlike anything in other God of War-games.

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Robin Fleming's original video:
https://www.youtube.com/watch?v=1d8f8sViSbM

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God of War: Ascension Glitch FAQ:
http://www.gamefaqs.com/ps3/667703-god-of-war-ascension/faqs/70507







Tags:
God Of War: Ascension (Video Game)
glitch
trick
odd
poseidon
ice
power
rage



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