God of War: Ascension - Ribs of Apollo optimization

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The current speedrun route uses a Shield Discard jump to skip a climbing section at Ribs of Apollo. However, it's faster (and not significantly harder?) to use a consecutive Shield Jump to get across from the grapple point.

0:02 - The trick lies in understanding how incredibly reactive the Shield air attack is to Kratos' velocity/momentum. You cannot make this jump unless you (counter-intuitively) start it from the lowest point of the grapple swing, because that's when Kratos gets the highest possible velocity when jumping off. Without a high velocity, you can't get over the nearby death collision with your first Shield air attack, ending the jump short.

With a high enough velocity and the correct angle, you can then use your double jump and another Shield air attack to reach the other side. You end up on the lower floor, which is convenient because that's where you have to go to hit a loading trigger for the next area anyway.

The real time save lies in the fact that you never lose your Shield and thus don't have to acquire it again in the upcoming satyr fight. Compared to the current WR run, this approach saves around 10-12 seconds.

0:25 - If you manage to perform a very floaty consecutive Shield jump here, it's possible to skip starting the satyr fight entirely. However, failing to do this doesn't matter too much because the game will have to spend a little time loading The Furnace anyway if you're that fast, plus it's very easy to skip the satyrs with another Shield Jump from on top of the nearby box.







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