God of War: Ascension | RPCS3 [WIP] [ Savestates ] | 4K 60FPS | i9 11900K PS3 Performance Test 3
New PR :SaveState Function
The true power of :
i9 11900K oc 5.3G RTX 3080 OC 2160P ( Recording ) 60FPS
https://github.com/RPCS3/rpcs3/pull/10478
Restrictions
(1) Select libvdec.sprx in firmware libraries setting. (advanced tab)
(2) WCB+force cpu blit is recommended for compatibiliy.
(3) PSN/Network - Offline.
(4) Disable FIFO reordering in debug tab
https://cirrus-ci.com/task/5681606607241216?logs=Artifact#L1
RPCS3 v0.0.16-c84a49e3 Alpha | pull/10478
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
Enable thread scheduler: false
Lower SPU thread priority: false
SPU loop detection: false
SPU Block Size: mega
SPU Cache: true
Lib Loader: libvdec.sprx
Renderer: Vulkan
Write Color Buffers: true
force Cpu Blit:true
FIFO reordering:false
Multithreaded RSX: false
Enable Buffering: true
Enable Time Stretching: true
Relaxed ZCULL Sync: false
Driver Wake-Up Delay: 200
Vblank Rate: 120
Resolution Scale: 200
God of War: Ascension [BCAS25016]
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