God Of War Ragnarok Gameplay [Part 4] - Search For Tyr Continues

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About God Of War Ragnarok Gameplay:
God of War Ragnarök is a third-person action-adventure game. It features an over-the-shoulder player-controlled camera, and the game is presented with no camera cuts or loading screens. The gameplay is similar to the previous installment, God of War (2018), including being single-player-only. Throughout the game, players battle Norse mythological foes, with more enemy types than in the prior entry, including newer enemies, such as einherjar, wyverns, stalkers (centaur-like creatures with antlers), phantoms, human raiders, and nokkens, among many others. The developers also added more mini-bosses to give the game more variety. The player primarily controls the character Kratos in combo-based combat and puzzle game elements. Kratos' main weapons are a magical battle axe called the Leviathan Axe, and his signature double-chained blades, the Blades of Chaos. He also dons his original Guardian Shield, and utilizes hand-to-hand combat. The Leviathan Axe is infused with ice elemental magic. It can be thrown at enemies and magically summoned back to his hand, similar to Thor's hammer Mjölnir. The weapon can be thrown at environmental objects to trigger a damaging explosion, and freeze objects and some enemies in place for puzzle-solving until resummoned. The Blades of Chaos, infused with fire elemental magic, are a pair of blades attached to chains that can be swung around in various maneuvers. A new mechanic for Ragnarök is that the blades can be used like a grappling hook to traverse over chasms, and pick up objects to hurl at enemies. Kratos also obtains a new weapon called the Draupnir Spear, a close- and long-range attack spear that is infused with wind elemental magic and can make copies of itself; Kratos can throw multiple spears at an enemy then have them all explode at once. The spear is also used to traverse or unblock certain pathways. Each weapon has standard light and heavy attacks. They can be upgraded with runes to allow for magical runic attacks, with slots for a light and heavy magical attack, providing a variety of play style options. Additionally, a "Weapon Signature Move" ability was added, which unleashes a powerful magical attack for the equipped weapon. Another added mechanic is that if on a higher ledge, the player can leap down to perform a powerful weapon attack on enemies below. The developers also revamped the shield for versatility beyond a minor parry; different shields can be obtained and used offensively or defensively depending on which is equipped. Smaller shields are more for parrying and can stun enemies while larger ones are more defensive and can create a large wave of energy to knock enemies back. Kratos' Spartan Rage ability was also updated to three variants: Fury, Valor, and Wrath. Fury is the standard mode for Spartan Rage and is identical to the previous game in which Kratos uses bare handed attacks to greatly damage enemies. The character Atreus provides assistance through artificial intelligence (AI), helping in combat, traversal, exploration, and puzzle-solving. Additionally, Atreus' combat was updated to reflect his character's growth. He has longer chained combos, may initiate a fight before Kratos, and his magical abilities were expanded. There are also points in the game where another character will accompany Kratos instead of Atreus and they too can be passively controlled. For the first time in the God of War series, the player can play entirely as a character other than Kratos (not including Ascension's multiplayer). This only occurs during some story missions when Atreus goes off on his own without Kratos and the player takes full control of Atreus. His gameplay is similar to Kratos in that he has close range combat by hitting enemies with his bow, and he has long range attacks by using his bow to shoot arrows. Additionally, he has special magical arrows, can create a shield from magic, and can summon magical spectral animals to assist in combat. Atreus also has his own rage ability in which he transforms into a wolf (and later, a bear) to deal greater damage. During these missions, Atreus typically has another character accompanying him and the player can passively control this character just as they do with Atreus when playing as Kratos.


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