Godot Collisions Require Float64 (solved all my problems)

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Published on ● Video Link: https://www.youtube.com/watch?v=UZQPBNdbSdI



Duration: 44:08
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In this stupidly long video, I theorize why float32 isn't enough for godot, but is totally fine for the source engine which is 32 bit. One meter is 54 hammer units, so that might be why. Who knows!

I also demonstrate a bug with CSG meshes.







Tags:
Gamepro5
GP5
Godot
Collision
Float64
64 Bit
Engine
Physics
3D