Godot: Raycast2d - Ignorar Colliders o Nodos Específicos (Exceptions)

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Published on ● Video Link: https://www.youtube.com/watch?v=gzwoLfk9uS8



Duration: 7:08
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Tags:
godot
raycast2d
ignorar
ignore
avoid
colliders
nodos
nodes
colisionadores
cuerpos
body
shapes
figuras
sprites
especificos
specific
exceptions
excepciones