❚Godot❙Playable Bullet Hell Boss FPS Test❰Millions of GPU Bullets❱❚
I've learned a lot, and now I can finally start making games with this. But first, a bit of a test. A playable boss and 1 Million bullet attack that I'm releasing. Do tell me what kind of FPS you get with this.
❚ ► Link (Linux, Mac and Windows): https://www.dropbox.com/s/saiu8c4tl63eabu/Godot%20Bullet%20Hell%20FPS%20Test.zip?dl=0 ❚
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You can see the GPU framework video here: https://www.youtube.com/watch?v=P5nGh9nLkMo
I decided to do some work with my GPU framework recently, and I'm really starting to get a deeper understanding of Godot, C#, and shaders. I don't yet know when I'm going to make a game with this, but whenever I do, I think I'm ready.
Controls are WASD for movement, Right Arrow Key for focused movement, R to restart, Escape to quite the game. Can't rebind at the moment as this is just a test. The attacks continue even if you get hit, and you can still move the green Magic Circle around. The boss can be a nice little challenge if you want to actually beat it, although please do tell me what kind of FPS you are getting, and what version you are using (Linux, Mac or Windows).
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Assets used:
Music is public domain, Awake! (Megawall-10) at: https://opengameart.org/content/awake-megawall-10
Kid Sprite is from IWBTG.
Everything else is by me.
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#Ythundyth