Going for The 100th Win! - MLB The Show 23 Pack Attack [Ep 116]
Check the description for all the info about the series, or watch the intro video explaining everything here: https://www.youtube.com/watch?v=sL8rU-zoYEI
Pack Attack is a series where the only players I can use are players that I pull from packs, and the only way to earn packs is by playing on ranked seasons with those players. I attached stub values to various statistical goals, and as we accumulate stats in a ranked game, we also accumulate stubs. After each game, we buy however many packs we can with the amount of stubs made in the game. Anyone we pull that upgrades the team will be added to the team, and anyone that isn't will be sold and the stubs made from the sale go to our stub bank.
STAT REWARDS:
Hitting:
Runs = 500 stubs
Total Bases = 200 stubs
Walk = 200 stubs
HBP = 200 stubs
HR Bonus = 200 stubs
Stolen Base = 200 stubs
Every 5 Hits = 500 stubs
Cycle = 5000 stubs
Multi-HR Game = 2000 stubs
Back to Back HR = 1000 stubs + 1000 more for each additional HR in a row
10 Run Game = 3000 stubs
Strikeout = -100 stubs
Pitching:
Every Out = 200 stubs
Hits Allowed = -200 stubs
BB Allowed = -200 stubs
HBP = -200 stubs
Runs Allowed = -500 stubs
K's = 200 stubs
Pickoff/CS = 200 stubs
Save = 1000 stubs
Quality Start = 1000 stubs
Shutout = 1500 stubs
CG = 1500 stubs
CG Shutout = 1500 stubs
No Hitter = 5000 stubs
Perfect Game = 5000 stubs
Bonus:
Win = 1500 stubs
Quit/Mercy = 1500 stubs
Every 5 Wins = 1500 stubs
Likes = 100 stubs
Post-Game Rating = ??? stubs (i.e. 570 rating = 570 stubs)
MULTIPLIER:
Parallels:
P1 = +.005 (.5%)
P2 = +.015 (1.5%)
P3 = +.03 (3%)
P4 = +.05 (5%)
P5 = +.1 (10%)
Streaks:
+.005 (.5%) Per Win in a Row
-.005 (.5%) Per Loss in a Row
The Stub Bank:
Everything that we pull from packs that doesn't get added to the team (including/excluding items detailed in the rules below) gets sold for the market value and those stubs are added to the bank. The bank also offers an interest rate on the stubs in the bank that compounds each episode. This interest rate is set by how many total wins we have in the series, where each win adds 0.1%. The stubs we have in the bank can then be used to open up more packs at any time.
RULES:
After as many episodes of this series as I've done, some things came up from time to time that I figure might be helpful to clarify in writing so that we're all on the same page from the start.
Rule 01: Final stub count after each game will be rounded up or rounded down to the nearest pack. Leftover stubs will be added to the bank, and extra stubs needed will be withdrawn from the bank.
Rule 02: If a player gets sold or removed from the roster, he would need to be pulled again in order to be added back to the team.
Rule 03: If the opponent(s) quits before 5 Innings are completed, another game will be played until 5 total innings have been played. All stats from each game are counted towards stubs, but will be treated as separate games.
Rule 04: For no hitters or perfect games to count if the opponent quits before the full 9 innings are pitched, at least 7 IP must be completed.
Rule 05: Free packs or packs that contain primarily unsellable items cannot be opened to upgrade the team.
Rule 06: Cards pulled from packs purchased using stubs from the bank that do not get added to the team cannot be sold to add more stubs to the bank. Once stub bank stubs are spent, they're gone.
Rule 07: Any and all stubs, packs, items, and players earned directly from the Ranked program or reaching a rating threshold can be added to or sold for stubs to be added to the stub bank, but cannot be added to the team.
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