Going over good and bad designed overwatch characters/Part 1 DPS
why you should always be critical in your gameplay and Why damage isnt everything
(going over my gameplay)
• why you should always be critical in ...
Junkrat breakdown
• Why junkrat is the best designed char...
0:00 - Rules of good and bad design
21:38 - Soldier 76:Jack of all trades master of none…cant be balanced
38:00 - Junkrat: Low skill floor/ high skill ceiling (check description for full explanation)
41:20 - Genji: A character for Weebs and children alike
56:16 - Tracer: Character built on human error
1:05:14 - Widowmaker: snipers dont belong in OW
1:18:21 - The kinds of people I dont like(No, its not minorities)
1:27:50 - Your character choice isn't random
1:39:40 - Just because you play like this doesn't mean someone(probably not you) will get to a high level
2:02:30 - Reaper: MF plays tag
2:09:25 - mei: just a stage hazard
2:14:30 - Echo: I change my mind
2:17:40 - Sombra:Good idea, poor execution and how i would rework her
2:39:50 - Symmetra: Incohesive design that constantly changes and should be based around utility
2:46:23 - Torbjorn: Ready to Twerk and how i would rework him
3:06:38 - Bastion: The center of the universe
3:28:45 - Hanzo: good bow man
3:37:19 - Mcree: Good character all around
3:43:53 - Ashe: A good Alt for Mcree
3:46:42 - Pharah: stupid 1D character that no one ACTUALLY played
3:58:34 - sojourn: good alt to soldier
4:00:00 - Venture: Don't know the match and i dont care to know ethier
4:03:50 - Doomfist: No longer here
Song of the day: • Surf Curse - Disco