Golden Axe: The Duel Arcade

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In a departure from the beat-'em-up genre of the other Golden Axe arcade games, The Duel is a 2D versus fighter modeled after the Street Fighter series of games.
As in those games, two combatants battle each other in a small stage, with the goal of draining the other fighter's health bar or having more health remaining when time runs out. Matches are fought to the best of three rounds.
Like the Samurai Shodown games, the camera zooms in or out as the fighters move closer or farther apart.
There are ten playable characters, all of them new to the game except for long-standing series villain Death Adder.

The player faces every other character in the game (including a match against a duplicate of the selected character) in a random order, ending in fights against Death Adder and the final boss, a physical manifestation of the Golden Axe.
A second player can enter the game at any point with start to fight a match against the other player, with the winner continuing the game. There is also a dedicated two-player mode where both players choose a character and fight.

Characters move with Left and Right and crouch with Down. They hop back in retreat with Left Left or run forward with Right Right. They jump with Up and flip back and forth with Up-left and Up-right. They crouch with Down. Most characters are armed with weapons, and there are two types of attacks, slashes and kicks, each with three levels of strength.
Harder attacks do more damage, but they are slower and leave the character vulnerable to counterattack for longer.

Opponents can be grabbed or thrown by holding Left or Right while standing next to them, then pressing a hard punch or kick button. Attacks, other than throws moves, can be blocked by holding the joystick away from the opponent.
Blocking can be done while crouching, and low attacks cannot be blocked while standing. Each character has a selection of special moves that can be performed by pairing specific directional combinations with an attack.

As in the beat-'em-up titles of the series, little elven thieves occasionally appear and run across the screen in the middle of the battle. If either player attacks one of these thieves, they drop pieces of treasure. Blue thieves drop magical potions, while green elves drop pieces of meat that partially restore the character's health. Items are collected by walking over them.

When a character has gathered five potions, shown in the Magic gauge in a bottom corner of the screen, he or she can "power up" by pressing all three punch or kick buttons simultaneously.
The character is invulnerable while powering up. The Magic gauge drains while the effect is active, and the character's attacks are empowered until the gauge is emptied.
Each character has a powerful "Super" attack that can only be performed while powered up.
These attacks are usually much more elaborate and damaging than the other special moves, and they require landing the first strike (without it being blocked or dodged) for the rest of the move to be performed.

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