Google I/O 2010 - Writing real-time games for Android redux

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Google I/O 2010 - Writing real-time games for Android redux

Android 201

Chris Pruett

This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market.

For all I/O 2010 sessions, please go to http://code.google.com/events/io/2010/sessions.html







Tags:
Android
Mobile
Java
Games
2D
3D
C++
googleio2010
google
Google I/O
developer conference
#io2010
#android2