Google I/O 2011: Building Aggressively Compatible Android Games
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Published on ● Video Link: https://www.youtube.com/watch?v=cdvaPyq_eBU
Chris Pruett
There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.
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Google I/O 2011
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