GoRender: the secret behind Timberwolf's Trains

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I was asked how I turn MagicaVoxel objects into sprites, so here's a quick introduction to GoRender and some of its many settings. Not quite so many erroneous TRAIN FACTS in this one, but it could be useful if you want to try the same kind of voxel-based workflow I use.

You can download executables and code from the following link: https://github.com/mattkimber/gorender

(Open source, so feel free to go do Open Source Things with it!)