Gotham Knights Can't Compete With Rocksteady's Timeless Arkham Trilogy

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As Ed detailed in his review earlier this week, Gotham Knights is a bit of a disappointing dud. I've also been picking my way through Gotham City as various members of the bat family, weightlessly punching dudes in alleys before crafting new sticks that hit 2% harder than the one I was using before. Despite a relatively good looking rendition of the iconic gothic metropolis and a pretty engaging story, Gotham Knights ultimately failed to capture my imagination.

It didn't help that throughout my time with Gotham Knights, I was thinking about the Arkham series. Rocksteady's trio of Batman-em-ups are essential superhero games, titles that redefined the genre and provided a template that still feels contemporary to this day. Aslyum, City and Knight fully immerse you in the Batman fantasy, successfully crafting a depiction of the caped crusader that was deadly, capable and - perhaps best of all - human.

Gotham Knights isn't a new entry in the Arkham series, of course. Developer WB Games Montréal may have experience dabbling in that particular universe (they're the same team responsible for both Arkham Origins and much of Arkham Knight's post-launch content) but they were determined to make it clear pre-release that Gotham Knights is its own thing, set within an entirely new timeline. Batman is dead, after all. That's a pretty big difference.

But that doesn't change the undeniable fact that Gotham Knights invites comparison at every turn. This is a third-person brawler set in the Batman universe that visually resembles the trio of best-selling, critically beloved titles that came before it. The issue is that Gotham Knights doesn't hold a candle to any of these games.

In the video above, Ed and I discuss these differences in more detail, lamenting the state of a game we were both quite excited to play. We focus a lot on Arkham, but we do talk about other titles that were influenced by the iconic trilogy as well, such as Sleeping Dogs, Shadow of Modor and Marvel's Spider-Man. Mainly, we sigh about Gotham Knights, and how it learned nothing from the games that came before it.

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