[GPB] Giving the post beta 19 FFB code another chance (beta 20c)

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Published on ● Video Link: https://www.youtube.com/watch?v=tSxRd9afg1M



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While the force-feedback modeling first introduced in beta 19b killed practically all of the sim's immersion for me, it might be still worth trying to adapt to how the newer GP Bikes versions handle. After all, the physics itself and the suspension modeling indeed appear to be improved.

After a bit of experimentation with the settings I came to the conclusion that this finally-arrived-to-Steam GPB is best ridden from the static onboard camera (previously I was using the helmet cam exclusively). Also, it's no longer possible to comfortably use the 50° to 60° degrees of rotation span in the Logitech profiler, so I had to push it all the way up to 90° (45 to either side). With the new almost nonexistent FFB it barely changes anything in the immersion department, but *greatly* improves the trajectory precision.

Finally, to somewhat remedy the lacking force-feedback I raised the Overall Effects Strength in the Logitech profiler to 105% while keeping the in-game FFB setting around 90%.

The last and probably the least - but then again, maybe not - setting I tried is enabling leanhelp in the profile.ini. I don't know if it's just me, but even the FFB seemed to change in a good way, and overall I think I'm able to keep the bike on the wheels better with it on, although the difference doesn't seem to be all that big, if at all.

Here's my entire [aids] section from the profile.ini:
autobrake=0
autoshift=0
shifthelp=0
autoclutch=0
brakehelp=0
tractionhelp=0
wheelinghelp=0
autoriderfblean=1
autoriderlrlean=0
bestline=0
autoriderdab=0
leanhelp=1
leanhelp_scale=1.000000
stabilityhelp=0
stabilityhelp_scale=0.000000
autotyreschange=0