gpu_set_colorwriteenable() - Locking Color Channels in GameMaker (audio screwy)
Sometimes it can be useful to be able to control whether or not color channels get written to the render target when you draw something. GameMaker gives us a handy little function to do just that!
The frequently-mentioned surface alpha video:
https://youtu.be/C6tv35RgV_s
Shader playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrdkihto8Xu7hhp1-5Gj8zsa
GameMaker 3D playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrcML9uqHe4fwBVTm650Vy3V
GameMaker Studio 2 playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrdAGC6YHCqn_VR69GlR_rQw
0:00 Introduction
0:10 gpu_set_colorwriteenable
1:01 What it does
1:53 What it *doesn't* do
2:57 Working through an example by hand
4:04 Passing an array as an argument
6:26 The end
#GameMaker
#GameMakerColors
#GameMakerAdvancedDrawing
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I've now made that Patreon:
https://www.patreon.com/wizardragon
That promised social media link spam.
https://twitter.com/DragoniteSpam
Transition / idle music is by my old friend Kamex:
https://www.youtube.com/user/GreatGabite/about
Rate, comment, subscribe, watch more, enjoy!
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