Gradius Advance (Game Boy Advance) - 1 Credit Challenge

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Published on ● Video Link: https://www.youtube.com/watch?v=kZPE_vqguoo



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In this video, I am doing a 1 Credit Challenge of a game that is one of my favorite Konami scrolling shooters of all-time. That game is: Gradius Advance for the Game Boy Advance. This game was developed by Mobile21 and published by Konami, it was released in 2001. It was released later in the same month in the United States as Gradius Galaxies and in 2002 in Japan as Gradius Generation. It is the only Gradius title available for the Game Boy Advance. The game's plot is set between Gradius III and Gradius Gaiden. Bacterion was developing a powerful weapon to use against the planet Gradius, but it was destroyed. A few years later it crashed on a planet and the planet gradually changed into a mechanical fortress. The planet Gradius then sent the Vic Viper to stop it. Gradius Advance is a horizontally scrolling shooter game. For this video, I am going to use the default settings, which is Normal difficulty and three lives to see how far I can get with 1 credit. The game play is almost identical to other titles in the series. The player takes control of the Vic Viper spacecraft tasked with destroying hordes of enemies. Various traditional elements of Gradius are present — the moai, an undefended final boss, and the upgrade power meter. The weapons system remained mostly unchanged as the configurations available are identical to Gradius III, with the exception that the edit mode is missing. There are four different types of weapons configurations: Balanced, (traditional Gradius) wide area (Salamander) power, and air-to-ground. Each configuration is indicated by the color of Vic Viper. Unlike Gradius III, there are only two shield options — shield and force field. In addition, the S. option ("snake option") is not present in this version; the player can however choose to have the computer assign weapon power-ups automatically or purchase upgrades manually. The game's configuration allows the player to choose between three difficulty modes, with each mode consisting of three loops — progressively more difficult play-throughs that are unlocked as previous loops are cleared. The Japanese version further included a challenge game play mode that had to be unlocked by achieving a high score during a single play-through of the game's normal difficulty mode. Additional challenges could then by unlocked by completing other challenges. The challenge mode was absent from the U.S. and European releases due to the game being released in Japan several months later. About my run on Gradius Advance: Unlike the other Gradius games from Konami are very difficult, especially in the later levels. Although the third stage in this game is hard, because I lost a life at the middle of this section and the third boss named Volleone (Fire Lion) is quite tough. Unfortunately I couldn't defeat it, but at least I tried my best. Overall, Gradius Advance is a very fun shoot 'em up game that was only released for the handheld and I enjoyed it. If you haven't played the Gradius games before, I highly recommend to give this game a try. It's awesome! I hope you enjoy this 1 Credit Challenge video of Gradius Advance for the Game Boy Advance and thanks for watching!

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