Gradius Full Gameplay
Konami 's Gradius was the first shooter to introduce the concept of the 'weapon bar'. During the game, many enemy craft leave behind icons or 'pick ups' when destroyed.
Developer(s) Konami
Publisher(s) Konami
Director(s) Hiroyasu Machiguchi
Composer(s) Miki Higashino
Series Gradius
Platform(s) Arcade, Nintendo Entertainment System, TurboGrafx-16, Amstrad CPC, Commodore 64, PC-8801, Game Boy, X1, MSX, ZX Spectrum, PC Engine, X68000, mobile phone, PlayStation 4, Nintendo Switch
Release Arcade
JP: February 2, 1985[2]
EMEA: September 1985[1]
NA: December 1985[3]
Famicom/NES
JP: April 25, 1986[5]
NA: December 13, 1986[4]
EU: November 30, 1988[5]
Genre(s) Horizontal-scrolling shooter
Mode(s) Single-player, multiplayer
Arcade system Bubble System
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Other Statistics
Gradius Statistics For Beyond the Map
At this time, Beyond the Map has 26 views for Gradius spread across 1 video. His channel published less than an hour of Gradius content, making up less than 0.18% of the total overall content on Beyond the Map's YouTube channel.